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lundi 5 octobre 2020

How OPPO‘s ColorOS 11 Pushes the Trend of Android Customization

OPPO has a strong selection of Android devices in 2020, and with them, OPPO has always had a big focus on software. Android 11 is the latest big release for Google’s mobile operating system. To take full advantage of Android 11, OPPO released ColorOS 11 as one of the most significant updates for ColorOS to date. On September 14th, the ColorOS 11 event took place as a virtual launch. This event gave us a look at all of the new features that would be coming to many OPPO devices. There were many different types of feature updates, but the most interesting aspect was the new customization features.

When I hear about OEM customization on Android, I think about bloated theme engines that slow down my phone without offering much of anything else. This seems to be what ColorOS 11 is trying to avoid. Instead of having a heavily themed interface, they seem to be aiming for a more stock Android look, while implementing effective personalization features.


Trends in OEM Android Software

I ran a poll on the @xdadevelopers twitter account, asking our users what they value in OEM software. Some of the biggest trends from OS software this year have been security, privacy, and customization. All of these features are important, but XDA users ended up valuing personalization more.

XDA Twitter Poll

However, you might notice that the most popular feature was a stock Android experience. So an ideal solution is to make an OS that is closer to stock Android while having some personalization features to make it your own. So how is this done? I’ll share some examples of ColorOS 11 running on an OPPO Find X2 Pro.

The homescreen of this phone will look very familiar to you because it closely resembles what you’d find on a stock Android device. The material design rules from Google are implemented throughout this software. Everything behaves and performs the way you’d expect it to, from a stock Google phone. There are no bloated elements here. Transitions are simples, icons are stock, the settings menu has the traditional layout, and the notification shade isn’t bogged down with OEM features.

All of these features are ready to be customized to your liking. You can tweak the icons, generate your own wallpapers, make ringtones, and more. There’s no need to download icon packs or heavy themes to achieve this look. You can now use the adaptive personalization features to do this. Some of the best new customization features include:

  • Always on Display
  • Home screen icon style
  • Fingerprint icon animation
  • Accent color
  • Font & display size
  • Notification drawer icon shape
  • Edge lighting
  • Dark mode
  • Wallpaper creation

Now users can have their stock Android experience while being able to enjoy some great customization features. This seems to be the best way forward as OEMs are trying to implement more of what users want to see in their next OS update.


The Future of Personalization on Android

Here at XDA, there has always been a large community around Android themes and custom ROMs. However, this has always required a level of technical knowledge that doesn’t reach the general consumer. It’s also a lot of effort that goes into customizing your phone in this way. This is why we are seeing the trend of users valuing personalization features more, as the above poll shows.

Many phone manufacturers are headed in the same direction with these types of features. Implementing them in the right way is key, to avoid becoming clutter, rather than a feature.

Read about all of the new ColorOS 11 Features is our article here:
ColorOS 11 Review – OPPO adds lots of customization over Android 11

We thank OPPO for sponsoring this post. Our sponsors help us pay for the many costs associated with running XDA, including server costs, full time developers, news writers, and much more. While you might see sponsored content (which will always be labeled as such) alongside Portal content, the Portal team is in no way responsible for these posts. Sponsored content, advertising and XDA Depot are managed by a separate team entirely. XDA will never compromise its journalistic integrity by accepting money to write favorably about a company, or alter our opinions or views in any way. Our opinion cannot be bought.

The post How OPPO‘s ColorOS 11 Pushes the Trend of Android Customization appeared first on xda-developers.



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Motorola Razr 5G with Snapdragon 765G launched in India for ₹1,24,999 (~$1700)

After launching the Motorola Razr 5G internationally early last month, the company has now brought the device to the Indian market. The second foldable device from Motorola is powered by Qualcomm’s mid-range Snapdragon 765G SoC, and it comes with some minor improvements over its predecessor.

Motorola Razr 5G: Specifications

Specification Motorola Razr 5G
Dimensions and Weight
  • Unfolded: 72.6 x 169.2 x 7.9 mm
  • Folded: 72.6 x 91.7 x 16 mm
  • Gorilla Glass protection on the back with a matte finish
  • Water repellant design
  • 192g
Display
  • Main: 6.2-inch pOLED (2142×876), 21:9
  • External: 2.7-inch gOLED (800×600), 4:3
SoC
  • Qualcomm Snapdragon 765G:
    • 1x Kryo 475 (ARM Cortex-A76-based) Prime core @ 2.4GHz
    • 1x Kryo 475 (ARM Cortex-A76-based) Performance core @ 2.2GHz
    • 6x (ARM Cortex-A55-based) Efficiency cores @ 1.8GHz
    • 7nm EUV process
  • Adreno 620 GPU
RAM and Storage
  • 8GB RAM
  • 256GB flash storage
Battery & Charging
  • 2,800 mAh battery
  • 15W fast charger (inside the box)
Rear Camera
  • Rear: 48MP Quad Pixel f/1.7, 1.6μm
    • OIS
    • Laser autofocus (ToF)
    • 4K@30fps video recording
  • Front: 20MP Quad Pixel, f/2.2, 1.6μm
Connectivity
  • 5G NR Sub-6GHz, 4G LTE
    • (China/Japan/EMEA/ANZ SKU):
      • 5G: sub-6GHz band n1/n3/n5/n7/n28/n41/n41 HPUE/n77/n78/n78 HPUE/n79/n79
      • 4G: LTE band 1/2/3/4/5/7/8/12/13/17/18/19/20/26/28/34/38/39/40/41/42/46/66/71
    • (NA/LATAM/CAN SKU):
      • 5G: sub-6GHz band n2/n5/n25/n41/n41 HPUE/n66/n71/n78
      • 4G: LTE band 1/2/3/4/5/7/8/12/13/14/17/18/19/20/25/26/28/29/30/38/39/40/41/41 HPUE/46/48/66/
  • Bluetooth 5.0
  • NFC
  • Type-C port (USB 3.1)
  • WiFi 802.11.b/g/n/ac (2.4GHz + 5GHz)
  • GPS, A-GPS, GLONASS, Galileo
Other Features
  • Single bottom-firing speaker
  • 4 microphones
  • Dual SIM (1 Nano SIM + 1 eSIM)
Software
  • Android 10 with My UX
  • 2 guaranteed major OS upgrades
  • Bi-monthly security updates for 2 years

Along with the 5G-enabled Snapdragon 765G chip, the new Motorola Razr 5G comes with small changes to the overall build and design. These include the relocation of the fingerprint scanner from the front to the Motorola logo on the back, a glass back with a matte finish and Gorilla Glass protection, a new stainless steel hinge, and a tapered chin made with 7000 Series Aluminum Alloy. The company also addresses durability concerns on the second-gen foldable and it’s now rated for up to 200,000 flips in its lifetime.

Motorola Razr 5G

The primary and external displays on the new Motorola Razr 5G remain unchanged. It still has the same 6.2-inch 2142×876 plastic OLED main display and 2.7-inch 800×600 Quick View glass OLED display. However, Motorola has updated the camera on the device with a new 48MP primary sensor. The camera module features OIS along with a ToF sensor for advanced laser autofocus. The front camera has also been updated from 5MP to 20MP. Additionally, the device comes with Moto Camera 3.0 — the company’s latest camera app that has a new UI and a couple of unique features.

The Razr 5G has also received a RAM and storage bump, with the new model featuring 8GB of RAM and 256GB of flash storage. The device also packs in a larger 2,800mAh battery, which supports 15W fast charging with the included charging brick. The device runs a near-stock version of Android 10 with a couple of Motorola’s software customizations on top.

Pricing & Availability

The new Motorola Razr 5G is priced at ₹1,24,999 (~$1,700) in India and it’s already up for pre-order on Flipkart. The device comes in Black and Gold color variants, and it’s scheduled to go on sale starting from October 12th. The device will also be available in offline retail outlets.

Launch offers for the Motorola Razr 5G include an instant discount worth ₹10,000 for HDFC card users, double data benefits for Jio users with the ₹4,999 annual plan, and an additional one year of unlimited services from Jio at no extra cost. If you’re interested in purchasing the device, you can pre-order it now from the Flipkart link below. It’s also worth noting that Motorola has reduced the price of the first-gen Motorola Razr in the country and it’s now available on Reliance Digital for ₹94,999 (~$1,298).

Pre-order the Motorola Razr 5G from Flipkart

 

The post Motorola Razr 5G with Snapdragon 765G launched in India for ₹1,24,999 (~$1700) appeared first on xda-developers.



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Flipkart to launch six Nokia Smart TVs with integrated Onkyo soundbar in India tomorrow

Nokia is a nostalgic brand with enough brand value that allows it to license its name to others. While HMD Global handles smartphones under the Nokia brand, Flipkart handles smart TVs in India under the Nokia Smart TV branding. Nokia made its entry into the smart TV segment in India back in December 2019, and we expect to see more TVs launched tomorrow. We now have information relating to the six new TVs that Flipkart is launching tomorrow under the Nokia Smart TV brand.

Nokia already has three 4K TVs in its portfolio: 43CAUHDN, 55CAUHDN, and 65CAUHDN. Teasers on its official website indicate a launch scheduled for tomorrow, October 6, for a new range of smart TVs, although no other specifics have been shared.

According to our internal sources, the company is planning to expand this lineup with as many as six TVs:

  • UHD: 43″, 50″, 55″, 65″
  • FHD: 43″
  • HD: 32″

The UHD/4K lineup is expected to come with a 3840 x 2160 resolution with HDR 10 support. Flipkart/Nokia will be calling the display technology as “MaxBrite Display” with micro-dimming and Pronto Focal AI Engine, as well as a 5000:1 contrast ratio. The maximum brightness would be 350 nits on the 43″ model, 380 nits on the 50″, 420 nits on the 55″, and 450 nits on the 65″ model. The TVs will come with an integrated Onkyo soundbar, featuring 30W speakers and 18W tweeters.

The FHD and HD lineup is expected to be a bit more humble. The maximum resolution on the 43″ FHD model would be 1920 x 1080, while that on the HD model would be 1366 x 768. Much like the 4K lineup, these two TVs will also come with a “MaxBrite Display” with micro-dimming and Pronto Focal AI Engine, although the contrast ratio is at 3000:1 and the maximum brightness would be at 325 nits on both. These TVs will also come with an integrated Onkyo soundbar, featuring 24W speakers and 15W tweeters.

We do not have information on the pricing or availability. Other reports mention an expected starting price of ₹21,999 for the base model, although we would advise just waiting for the launch tomorrow for a clearer picture. We also expect the TVs to run on Android TV.

The post Flipkart to launch six Nokia Smart TVs with integrated Onkyo soundbar in India tomorrow appeared first on xda-developers.



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Kiwi Browser adds experimental support for Opera desktop extensions

While there are a variety of Chromium-based browsers on the Google Play Store, XDA Senior Member arnaud42‘s Kiwi Browser is in a league of its own. It was one of the first Chromium-based browsers for Android that offered support for Chrome extensions, and it packs in a ton of additional features that you won’t find on other Chrome alternatives. But the best part about the browser is that it’s completely open-source, which allows other Chromium-based browsers to bring some of its features to their users.

For instance, we recently learned that at least three Chromium-based browsers might be adding support for Chrome extensions thanks to the Kiwi Browser. But while other browsers are working on bringing Chrome extension support to their users, arnaud42 has added experimental support for Opera desktop extensions to Kiwi Browser with its latest update, along with a couple of other useful improvements.

The latest update for Kiwi Browser (version Git200930) has started rolling out to users via the Google Play Store, and it brings the following changes:

  • (General) Improved two important stability issues (screen rotation and GPU freezes)
  • (Browsing) Fix related to Facebook Messenger web edition
  • (Browsing) Fix for a minor issue related to Twitter windows not opening.
  • (Extensions) Added partial support for Opera experimental Desktop extensions.

As you can see in the attached screenshots, with the latest version of the Kiwi Browser, you can now install a few Opera desktop extensions on your Android device. To do so, you can navigate to the Opera addons page on the browser and download the extension of your choice.

Kiwi Browser Opera Desktop extensions Kiwi Browser Opera Desktop extensions

Once you have the extension downloaded on your device, you’ll need to navigate to the Extensions settings in the browser, turn on Developer mode, and then tap on Load. In the following screen, you’ll have to select the extension file you just downloaded, and it will automatically be added to the browser. To enable the extension, tap on the toggle in the extension card, tap OK in the following pop-up, and you’re all set. We tested the Turn Off the Lights and uBlock Origin extensions on the latest version of the Kiwi Browser, and they worked exactly as expected. However, since the Opera desktop extension support is currently experimental, your mileage may vary.

Kiwi Browser - Fast & Quiet (Free, Google Play) →

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dimanche 4 octobre 2020

[Update: Extended deadline for India] Google clarifies In-App Billing requirements, says using third-party app stores will be easier in Android 12

Update 1 (10/05/2020 @ 01:59 AM ET): Google has extended the deadline for Play Billing implementation in India to 31st March 2022. Scroll to the bottom for more information. The article as published on September 28, 2020, is preserved below.

Last week, we learned that Google was preparing to update its Play Store guidelines with new language that clarifies the requirements around the use of the Google Play In-app Billing service for in-app purchases. The report suggested that Google wanted to crack down on apps that offered in-app payments without using Google’s payment service, which is how Google gets 30% of revenue from Play Store purchases. Today, Google made these changes official.

Clarity on use of Google Play In-App Billing

Before today, Google required all apps distributed on the Play Store that sell digital goods consumed entirely within the app (such as skins in a mobile game) to use Google Play’s billing system. This has been a long-standing policy of Google Play, but the company says that they have “heard feedback that [their] policy language could be more clear regarding which types of transactions require the use of Google Play’s billing system.” As such, the company has updated the language on its Payments Policy page to be more explicit about the requirement for all digital goods to be sold through Google Play’s billing system. (For what it’s worth, I did a diff between the old payments policy page and the updated page using the Wayback Machine, and it definitely looks like only the language and not the actual policies were updated.)

Google says that “less than 3% of developers with apps on Play sold digital goods over the last 12 months” and that “of this 3%, the vast majority (nearly 97%) already use Google Play’s billing.” It’s important to put these numbers into context, though. There are nearly 3,000,000 apps on the Play Store; the vast majority of these apps are free and thus have no need for Google Play’s billing system. Regardless, for those existing apps that will be affected by this change, Google is giving until September 30, 2021, to implement their billing system. Any new apps submitted to the Play Store after January 20, 2021, however, will need to be in compliance with the updated guidelines. Lastly, for those apps that transitioned from offering physical goods to digital goods (because of the challenges from the COVID-19 pandemic), Google says “these businesses will not need to comply with [their] payments policy” for the next 12 months.

Other aspects of Google’s Play Store guidelines have not changed. For example, developers are still not allowed to inform customers about better pricing, offers, and alternative ways to pay within the app itself. However, they are allowed to communicate with customers directly through other channels, such as via email. In addition, Google says their policies “apply equally to all apps distributed on Google Play”, including their own, and that their algorithms “rank third-party apps and games using the same criteria as for ranking Google’s own apps.” Google, of course, isn’t transparent about their proprietary search and ranking algorithms, so these statements were likely made in response to heightened scrutiny from the press and regulators.

Using Third-Party Apps is Easier on Android 12

When Epic Games filed its lawsuit against Google (and Apple), the company challenged what they believed to be scare tactics employed by Google to reduce the willingness of people to use third-party app stores. For example, Epic complained that the permissions that users have to grant contained dissuasive language, and that the inability to then silently install and update apps placed third-party app stores at an inherent disadvantage. Lastly, Epic also alleged that Google went out of its way to block the Epic Games Store from being preloaded on phones from OnePlus and LG.

In today’s blog post, Google reiterates that consumers have always had the choice of getting apps from multiple app stores, but that each app store “is able to decide its own business model and consumer features.” As an example, Google directly cites how Fortnite is still available for Android users that download the Epic Games Store or have access to Samsung’s Galaxy App store. However, the company will be “making changes in Android 12…to make it even easier for people to use other app stores on their devices while being careful not to compromise the safety measures Android has in place.” Google hasn’t shared exactly what changes they’re making to Android, but we’re guessing it’ll involve a new set of permissions and APIs.

FAQ about Google Play billing

In addition to the main blog post detailing the updated policy language, Google also published a FAQ about the use of Google Play’s billing. Here are the questions and answers that Google prepared:

Google Play Billing FAQ

  • Q: Can I distribute my app via other Android app stores or through my website?
    • A: Yes, you can distribute your app however you like! As an open ecosystem, most Android devices come preinstalled with more than one store – and users can install others. Android provides developers the freedom and flexibility to distribute apps through other Android app stores, directly via websites, or device preloads, all without using Google Play’s billing system.
  • Q: What apps need to use Google Play’s billing system?
    • A: All apps distributed on Google Play that are offering in-app purchases of digital goods need to use Google Play’s billing system. Our payments policy has always required this. Less than 3% of developers with apps on Play sold digital goods over the last 12 months, and of this 3%, the vast majority (nearly 97%) already use Google Play’s billing. For those few developers that need to update their apps, they will have until September 30, 2021 to make those changes. New apps submitted after January 20, 2021 will need to be in compliance.
  • Q: Many businesses have needed to move their previously physical services online (e.g. digital live events). Will these apps need to use Google Play’s billing?
    • A: We recognize that the global pandemic has resulted in many businesses having to navigate the challenges of moving their physical business to digital and engaging audiences customers in a new way, for example, moving in-person experiences and classes online. For the next 12 months, these businesses will not need to comply with our payments policy, and we will continue to reassess the situation over the next year. For developers undergoing these changes, we’re eager to hear from you and work with you to help you reach new users and grow your online businesses, while enabling a consistent and safe user experience online.
  • Q: Do Google’s apps have to follow this policy too?
    • A: Yes. Google Play’s developer policies – including the requirement that apps use Google Play’s billing system for in-app purchases of digital goods – apply to all apps on Play, including Google’s own apps.
  • Q: Can I communicate with my users about alternate ways to pay?
    • A: Yes. Outside of your app you are free to communicate with them about alternative purchase options. You can use email marketing and other channels outside of the app to provide subscription offers and even special pricing.
  • Q: Can I communicate with my users about promotions on other platforms?
    • A: Of course. We’re an app developer too, and we know how important it is not to restrict your ability to communicate with your users. You can email them or otherwise communicate outside of the app information about your offerings, even if they are different on Google Play than in other places.
  • Q: Can I have different app features, prices and experience depending on the platform?
    • A: Yes. It is your service and business, it is up to you. We do not require parity across platforms. You can create different versions of your app to support different platforms, features and pricing models.
  • Q: Can I offer a consumption-only (reader) app on Play?
    • A: Yes. Google Play allows any app to be consumption-only, even if it is part of a paid service. For example, a user could login when the app opens and the user could access content paid for somewhere else.
  • Q: Does your billing policy change depending on what category my app is in?
    • A: No. Business or consumer apps, and verticals like music or email are all treated the same on Google Play.
  • Q: Can I offer my customers refunds directly?
    • A: Yes. We understand the importance of maintaining the relationship with your customers. You can continue to issue refunds to your customers and other customer support directly.
  • Q: Will Google Play allow cloud gaming apps?
    • A: Yes. Cloud game streaming apps that comply with Play’s policies from any developer are welcome on Google Play.

Update: Google defers Play Billing deadline to March 31, 2022 for India

Google had mentioned a deadline of September 30, 2021, for implementation of Google Play Billing in existing apps. Google is extending this deadline for India to March 31, 2022, in light of the recent feedback it had received from developers in India. This should also give developers who implement the India-specific UPI for subscription payment options (that will be made available on Google Play) enough time for the implementation.

As Economic Times reports, Google says the idea behind giving a lengthy period of time before the policy comes into effect is to make sure that businesses are not unduly stressed. However, Google is not yet discussing a change in its global business model per se. The statements, clarifications and extensions come in light of criticism leveled at Google for its app store dominance, and with more than 50 tech entrepreneurs in India joining hands to petition the Indian government for support to create an overarching Indian digital app ecosystem as a counter-measure.

The post [Update: Extended deadline for India] Google clarifies In-App Billing requirements, says using third-party app stores will be easier in Android 12 appeared first on xda-developers.



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samedi 3 octobre 2020

Best Podcast Apps for Android in 2020

Podcasts are a great way to listen to some of your favorite content while you’re in the car, working out, going to sleep, or working in the office. Podcasts are popular on many different types of services. YouTube hosts audio and video podcasts, but you can also find them on Spotify, Apple Podcasts, Soundcloud, and more. In this article, we are going to go over some of the best options for podcast apps. We will see which apps have the best features for following your favorite podcasts while having the best podcast features. We will also look at apps that are designed for creating your own podcast, so you can get started with just your phone.

Read about our picks for the Best Android Apps in 2020.

Best Podcast Apps for Android in 2020


Spreaker Studio – Start your Podcast for Free

Spreaker Studio is a podcast creator app that lets you record, publish, distribute and analyze your podcast, whenever and wherever, easily. The unique in-app features give you total podcasting flexibility at your fingertips, making it ideal for on-the-go podcasting. Beginner to advanced podcasters will find it simple to use, free to enterprise-level plans available. Make a podcast your way.


Castbox

Castbox is an easy to use podcast player for podcast lovers, offering a super clean layout and easy to navigate interface. With a wide category of podcasts to choose from, you can stream or download your favorite podcasts anywhere, anytime for free. Access over 95 million audio content including podcasts, audiobooks, FM radio and more in 27 different countries on your android devices. Discover popular podcasts on various topics

Podcast Player & Podcast App - Castbox (Free+, Google Play) →


Podcast Player

If you’re a simple consumer of podcasts, you need a clean reliable app that can simplify your podcast experience. Podcast Player doesn’t just do podcasts though. They do music streaming and audiobooks as well. It makes sense to put all of your digital audio content in one place. Discover new podcasts based on your interests and keep track of your favorites as new episodes get released. This app is free to use and supported by ads.

Podcast Player (Free+, Google Play) →


PodAlarm

Why wake up to an Alarm clock tone when you can wake up to your favorite podcast? PodAlarm is an app that helps you set a specific podcast as your alarm clock. Set the time you want your Alarm to start and it will begin playing your podcast at a low volume. The volume will gradually rise to your regular setting, making sure it’s loud enough to wake you up. It’s a very clever way to work podcasts into your morning routine. The app is free to download and to start using it.

PodAlarm (Free, Google Play) →


Anchor – Make your own podcast

Making your own podcast is not a difficult process. It’s probably the most effortless form of digital media to create. A good way to get a podcast started is to make it right from your phone. Anchor is designed to make the entire process as simple as possible. Record a podcast with your friends, edit your audio, add some background music, then upload it to the major podcast platforms. You can record with your co-hosts and guests remotely, with up to four other people.

Anchor - Make your own podcast (Free, Google Play) →


Google Podcasts: Discover free & trending podcasts

With Google Podcasts, you can play the latest episodes from your favorite shows, explore podcast recommendations just for you, and manage your listening activity. Google Podcasts will keep track of your progress in specific shows, and pick up where you left off on other devices. Browse popular and trending shows in comedy, news, history, music, business, TV & film, education, health & fitness, technology, arts, science, sports, and more. Google Podcasts is totally free for unlimited use.

Google Podcasts: Discover free & trending podcasts (Free, Google Play) →


Podcast Addict

Podcast Addict allows you to manage podcasts, radio, audiobooks, livestreams, YouTube, SoundCloud channels and RSS News feeds from a single app. It’s one of the most popular podcast apps on the Google Play store. Their Android app has achieved over ten million downloads, 500K reviews, two billion episodes downloaded and an average rating of 4.7/5. This is one of the most feature-packed podcast apps on the Play store and it’s a great solution to manage all of your favorite shows.

Podcast Addict (Free+, Google Play) →


Use one of these apps to manage your podcasts. Podcasts can easily be several hours in length, so spend some time finding the right app for you. If you’re not listening to podcasts, using the right app might be what you need to get into the world of podcasting shows. It’s a great form of media and can be consumed while performing other tasks.

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Sony’s Open Devices Program releases an Android 11 build guide and binaries for select Xperia phones

Unlike some major OEMs, Sony Mobile has yet to publish an elaborate roadmap for Android 11 update distribution. The company doesn’t even offer a public beta program to evaluate the newest iteration of Android on Xperia smartphones, but that’s not the whole story. With every major Android revision, Sony releases software binaries and instructions on compiling the latest version of AOSP for devices that are part of its Open Devices program. Since the codebase of Android 11 has officially been up on AOSP for a while, the Japanese OEM has now released Android 11 compatible binaries along with a step-by-step guide to build AOSP 11.0 for a bunch of Xperia devices.

To get started, you’ll need to have access to a suitable build environment so that you can compile the AOSP build from the source. You should ideally choose a PC running Linux, but Windows 10 users can also do the same using Windows Subsystem for Linux (WSL). The next part is configuring the build environment, i.e., you have to install an appropriate version of Java Development Kit, a handful of software packages and libraries, and the Repo tool to work across multiple repositories. Finally, you need to download the whole Android 11 source code tree, the local manifests for the Xperia devices, and follow step-by-step instructions of the guide (linked below) to successfully compile AOSP images. If everything goes well, you should have the AOSP 11.0 images ready to be flashed on your Sony smartphone.

Build AOSP Android 11.0 for Sony Xperia Devices

Note that you must unlock the bootloader of your Xperia device before flashing the resultant build. Moreover, a platform-specific image containing the low level software binaries needs to be flashed as the vendor image. The following is the initial batch of Xperia smartphones that have received AOSP 11.0 software binaries from the OEM.

FYI, a handful of Xperia devices have already picked up somewhat working Android 11-based custom ROMs thanks to our talented aftermarket development community. Now that the official AOSP 11.0 software binaries are here, we may not have to wait much longer to get our hands on fairly stable third-party ROMs for the aforementioned smartphones.

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